// Archive entry № 0704
BZFlag
BZFlag, short for Battle Zone capture the Flag, is an online first-person shooter game. The code and media is licensed under the LGPL 2.1, with pieces of code and fonts being under other free licenses. Originally written by Chris Schoeneman, it is now maintained by Tim Riker. The game is written in the C++ programming language. Earlier versions were written in C.
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About the game
BZFlag, short for Battle Zone capture the Flag, is an online first-person shooter game. The code and media is licensed under the LGPL 2.1, with pieces of code and fonts being under other free licenses. Originally written by Chris Schoeneman, it is now maintained by Tim Riker. The game is written in the C++ programming language. Earlier versions were written in C.
==Gameplay== BZFlag has several different game modes, including capture the flag, deathmatch, and kill the rabbit. Thus there are numerous BZFlag servers hosting different kinds of games.
Players control tanks with which they can jump. Flags are items that enhance or handicap tanks' abilities. An example is a radar jamming flag, which jams your radar for a certain period of time. Another is a machine gun flag, which makes evading bullets impossible at close range, though it is also handicapped by the fact that it have a shorter range. Some flags are very deadly, such as the ability to launch homing missiles, making it very easy for a tank to get several kills in a row.
Technical notes
Imported from LibreGameWiki. Verify platform-specific requirements on the linked project/download page before installing.
Files & downloads
VG90 is a reference and discovery archive. We do not host game files; download buttons lead to the external source listed for the entry.
Download / project pageLicense: LGPL
Imported from LibreGameWiki: https://libregamewiki.org/BZFlag
Article text attribution: LibreGameWiki contributors, CC BY 3.0/GFDL. Game/media license detected from the infobox: LGPL.
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