Cover artwork of Curse of War

// Archive entry № 0761

Curse of War

Curse of War is a real time strategy game which focuses on high-level strategic planning such as building infrastructure. While it does not reference World War I or II, the game mechanics resembles those types of war.

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About the game

Curse of War is a real time strategy game which focuses on high-level strategic planning such as building infrastructure. While it does not reference World War I or II, the game mechanics resembles those types of war.

Curse of War is a text-mode made using the ncurses library for Linux, though it now also has a graphical SDL interface as well. It has both single and multiplayer modes.

__ ____ / ] / __ \_ _ ___ ___ ___ __ _| |_ /\ /\___ ___ _/ / \/ | |X _/ __/ __\ / \ / \ \ /\ / /__ \X _/ \ X | | | | |__ | __X | X || | \ V V // _ | | \ \__/\ __X_| \___/___/ \___/| | \ /\ / \___X_| \____/ |/ V V Curse of War -- Real Time Strategy Game for Linux.

Technical notes

Imported from LibreGameWiki. Verify platform-specific requirements on the linked project/download page before installing.