Cover artwork of Licar

// Archive entry № 0956

Licar

Licar is a public domain 3D stunt racing game made completely from scratch (including the 3D rendering engine, 3D physics engine and all assets) and programmed in a relatively minimalist way. The game is written in C language without the use of any third party libraries (not even using floating point or standard library functions), thanks to which it achieves extreme portabity and efficiency: Licar runs with less than 1 MB of RAM and works even on embedded devices without a GPU. As much as it is

Developer
Drummyfish
Players
Region
Worldwide
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About the game

Licar is a public domain 3D stunt racing game made completely from scratch (including the 3D rendering engine, 3D physics engine and all assets) and programmed in a relatively minimalist way. The game is written in C language without the use of any third party libraries (not even using floating point or standard library functions), thanks to which it achieves extreme portabity and efficiency: Licar runs with less than 1 MB of RAM and works even on embedded devices without a GPU. As much as it is a video game, it is also a technological manifesto of a sort, a demonstration of what can be achieved with very little.

In Licar it is possible to record replays of runs and race against ghost drivers of other players. The game's physics engine is completely deterministic, independent of FPS or platform it is running on.

The game was made by Drummyfish who previously made Anarch, a game made in similar spirit.

Technical notes

Imported from LibreGameWiki. Verify platform-specific requirements on the linked project/download page before installing.