Cover artwork of SDL-Ball

// Archive entry № 1059

SDL-Ball

SDL-Ball is an arcade breakout-like game. It is written by Jimmy Christensen and licensed under the GPLv3. It is written in the C++ programming language using the SDL library. ==Gameplay== In SDL-Ball you must crush all the bricks to move onto the next level. Some bricks can not be destroyed, and the ball bounces of the paddle at the reversed angle.

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About the game

SDL-Ball is an arcade breakout-like game. It is written by Jimmy Christensen and licensed under the GPLv3. It is written in the C++ programming language using the SDL library. ==Gameplay== In SDL-Ball you must crush all the bricks to move onto the next level. Some bricks can not be destroyed, and the ball bounces of the paddle at the reversed angle.

There are 50 levels which the player must beat in order. If the player beats the final level, the game starts from level 1 again. The game ends when the player lost all lives. The goal is to reach a highscore.

=== Features === *50 levels *Themes: You can make your own theme with graphics, sounds and levels *Level editor: Graphical utility for making levels *Lots of levels and powerups *Save and load functions *Ability to buy powerups for credits (that you get through collecting powerups) *Different brick types

Technical notes

Imported from LibreGameWiki. Verify platform-specific requirements on the linked project/download page before installing.