// Archive entry № 1059
SDL-Ball
SDL-Ball is an arcade breakout-like game. It is written by Jimmy Christensen and licensed under the GPLv3. It is written in the C++ programming language using the SDL library. ==Gameplay== In SDL-Ball you must crush all the bricks to move onto the next level. Some bricks can not be destroyed, and the ball bounces of the paddle at the reversed angle.
- Developer
- Jimmy Christensen
- Players
- Region
- Worldwide
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About the game
SDL-Ball is an arcade breakout-like game. It is written by Jimmy Christensen and licensed under the GPLv3. It is written in the C++ programming language using the SDL library. ==Gameplay== In SDL-Ball you must crush all the bricks to move onto the next level. Some bricks can not be destroyed, and the ball bounces of the paddle at the reversed angle.
There are 50 levels which the player must beat in order. If the player beats the final level, the game starts from level 1 again. The game ends when the player lost all lives. The goal is to reach a highscore.
=== Features === *50 levels *Themes: You can make your own theme with graphics, sounds and levels *Level editor: Graphical utility for making levels *Lots of levels and powerups *Save and load functions *Ability to buy powerups for credits (that you get through collecting powerups) *Different brick types
Technical notes
Imported from LibreGameWiki. Verify platform-specific requirements on the linked project/download page before installing.
Files & downloads
VG90 is a reference and discovery archive. We do not host game files; download buttons lead to the external source listed for the entry.
Download / project pageLicense: GPL
Imported from LibreGameWiki: https://libregamewiki.org/SDL-Ball
Article text attribution: LibreGameWiki contributors, CC BY 3.0/GFDL. Game/media license detected from the infobox: GPL.
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