// Archive entry № 0012
Starfall Tactics 95
Turn-based fleet tactics above dying worlds: facing matters, wrecks become cover, and hotseat grudges last decades.
- Developer
- Studio Vertex
- Publisher
- StarByte International
- Players
- Single & multiplayer
- Region
- Worldwide
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About the game
Starfall Tactics 95 plays chess with battleships and makes every capture cost. Fleets of up to twelve ships manoeuvre on a hex grid where facing is everything — armour is thick at the bow, thin at the flanks, and a destroyer behind a cruiser's engines is a death sentence regardless of tonnage. Destroyed ships leave physical wrecks that block lanes and shelter fighters, so battlefields tighten as they age.
The campaign's branching is brutal and honest: lost ships stay lost, and the story routes around your casualties. But the beating heart is hotseat multiplayer — pass-the-keyboard duels with simultaneous-plotted turns, where both fleets' orders resolve at once and half the skill is reading your rival across the table.
Why it matters
Its wreck-as-terrain rule and simultaneous turn resolution created a tactical identity nobody has quite replicated, and its hotseat culture kept university common rooms loud for years.
Technical notes
Simultaneous resolution required a deterministic replay engine — the same tech that powers its famous post-battle theatre mode. Fits on four floppies; the manual is 120 pages and worth it.
Files & downloads
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