Cover artwork of The Battle for Wesnoth

// Archive entry № 1130

The Battle for Wesnoth

The Battle for Wesnoth, or simply Wesnoth or BfW, is a fantasy themed 2D turn-based strategy game started by David White in June 2003. The game is programmed in C++ and its code and media are licensed under the GPL. This game does not require 3D hardware acceleration.

Developer
Wesnoth team
Players
Region
Worldwide
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About the game

The Battle for Wesnoth, or simply Wesnoth or BfW, is a fantasy themed 2D turn-based strategy game started by David White in June 2003. The game is programmed in C++ and its code and media are licensed under the GPL. This game does not require 3D hardware acceleration.

==Gameplay== The game features different races: Dwarves, Elves, Undead, Orcs, Drakes (Dragons), Loyalists and Dunefolk (Humans),. Each race has its own unique characteristics along with their own weaknesses and strengths.

The game maps are structured as hex grids. The defensive strength of a unit is affected by its race and the terrain it stands on. For example, Elves have a very strong defense value in the forest while they are extremely vulnerable in water.

Technical notes

Imported from LibreGameWiki. Verify platform-specific requirements on the linked project/download page before installing.