Cover artwork of Umoria

// Archive entry № 1161

Umoria

Umoria (also known by the more complete title The Dungeons of Moria) is a roguelike video game, originally written as a C port of the VMS Pascal game Moria. The current actively-developed version of Umoria is written in C++. It is released under the terms of the GPL version 3 or later.

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About the game

Umoria (also known by the more complete title The Dungeons of Moria) is a roguelike video game, originally written as a C port of the VMS Pascal game Moria. The current actively-developed version of Umoria is written in C++. It is released under the terms of the GPL version 3 or later.

In Umoria, players create a character and venture into the "Mines of Moria", a cavernous dungeon inhabited by dangerous monsters and stuffed with valuable treasures. Players descend deeper into the randomly-generated mines, until they encounter the mighty Balrog at the bottom. Victory is achieved when the Balrog is destroyed.

==Gameplay== Umoria, like its direct predecessor Moria, is set in a fantasy world heavily inspired by The Lord of the Rings by J.R.R. Tolkien. The goal of the game is to descend deep in the Mines of Moria and defeat a terrible monster called the Balrog. At the beginning of the game, the player creates their character by making a series of choices to determine their race, class, background, and gender. The background is randomly generated, but can be re-rolled (this re-rolling feature was one of the first defining additions that Umoria had over the original VMS Moria in its later versions). Once a character has been created, certain characteristics (such as weight, height, and sex) cannot be modified, while others (such as strength, dexterity, and constitution) can be increased or decreased over the course of the game by using items.

Technical notes

Imported from LibreGameWiki. Verify platform-specific requirements on the linked project/download page before installing.