Cover artwork of Wake to Hell

// Archive entry № 1212

Wake to Hell

Wake to Hell is an interactive story game, self-proclaimed walking simulator, about a former surgeon, Lukifer Dredd, coming back to the hospital, only to realize something dark had occurred, then attempting to piece together just what happened. Being based on a webcomic, it shares similar themes of mental distress and plot connections. It was also made as a way to practice programming philosophies inspired by Drummyfish.

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About the game

Wake to Hell is an interactive story game, self-proclaimed walking simulator, about a former surgeon, Lukifer Dredd, coming back to the hospital, only to realize something dark had occurred, then attempting to piece together just what happened. Being based on a webcomic, it shares similar themes of mental distress and plot connections. It was also made as a way to practice programming philosophies inspired by Drummyfish.

The game provides builds for Windows and GNU/Linux, utilizing mainly SDL2 for frontend code, but providing use of Raylib and SAF as well, although due to the game's in-development state, they have been left outdated.

== Gameplay == Wake to Hell is more about exploration and storybuilding than anything else. You walk around many locations in Limetown, emerging from your house, investigating oddities, anomalies, and generally interesting things around the area. Nearly all pleces you could be, there's something to look at or interact with. The main things to look for are "artifacts", key items that, strangely, affect certain things in the world. The absence or presence of them, as well as the order in which they're found, are also factors in what may happen. There are also other things around, like books or simple background objects you can Gesture with.

Technical notes

Imported from LibreGameWiki. Verify platform-specific requirements on the linked project/download page before installing.