Cover artwork of Tesseract

// Archive entry № 1167

Tesseract

Tesseract is a fork of the Sauerbraten engine. It adds dynamic rendering techniques based on deferred shading and shadowmapping.

Developer
Lee Salzmann
Players
Region
Worldwide
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About the game

Tesseract is a fork of the Sauerbraten engine. It adds dynamic rendering techniques based on deferred shading and shadowmapping.

It provides a bunch of new rendering features such as: * deferred shading * omnidirectional point lights using cubemap shadowmaps * perspective projection spotlight shadowmaps * orthographic projection sunlight using cascaded shadowmaps * HDR rendering with tonemapping and bloom * real-time diffuse global illumination for sunlight (radiance hints) * volumetric lighting * transparent shadows * screen-space ambient occlusion * screen-space reflections and refractions for water and glass (use as many water planes as you want now!) * screen-space refractive alpha cubes * deferred MSAA, subpixel morphological anti-aliasing (SMAA 1x, T2x, S2x, and 4x), FXAA, and temporal AA * runs on both OpenGL Core (3.0+) and legacy (2.0+) contexts

Technical notes

Imported from LibreGameWiki. Verify platform-specific requirements on the linked project/download page before installing.